There's great games released every year that never get localized.
Some are overlooked due to being out on outdated consoles:
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Some are mired in licensing hell:
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Sometimes the programing proves too difficult to overcome:
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Clik here to view.
And sometimes it's just deemed unlikely to sell:
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Clik here to view.
Or sometimes no one even knows it exists.
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Clik here to view.
For any number of reasons, aspiring translators and hackers take on projects that the big companies won't.
Fan translators almost always do it out of love for the game, with no expectation of financial gain or sometimes even recognition.
(if you do ever see a team asking for money, something's highly suspect.)
These projects can take weeks, months, even years.
Here's a few of note!
and so on.
I'm also an editor and project lead on several fan translations, so I'm happy to give advice on anyone looking to break into a project.
It doesn't matter how niche the game is, how huge the script is, or how long it will take.
When you finally boot up a game that you thought would never come out here, see it appear in English on your screen, and know it was all your doing, the result will always be worth it.
Image may be NSFW.
Clik here to view.
And there's always new projects in the wings that need help.
Image may be NSFW.
Clik here to view.
(Fate/Extra CCC, PSP)
So if you don't think anyone else will take on that beloved property of yours but you, especially if no one's heard of it but you, roll up your sleeves and pursue it.
Image may be NSFW.
Clik here to view.![3D0Pg.jpg]()
Because if you don't, who will?
Some are overlooked due to being out on outdated consoles:
Image may be NSFW.
Clik here to view.

Some are mired in licensing hell:
Image may be NSFW.
Clik here to view.

Sometimes the programing proves too difficult to overcome:
Image may be NSFW.
Clik here to view.

And sometimes it's just deemed unlikely to sell:
Image may be NSFW.
Clik here to view.

Or sometimes no one even knows it exists.
Image may be NSFW.
Clik here to view.

For any number of reasons, aspiring translators and hackers take on projects that the big companies won't.
Fan translators almost always do it out of love for the game, with no expectation of financial gain or sometimes even recognition.
(if you do ever see a team asking for money, something's highly suspect.)
These projects can take weeks, months, even years.
Here's a few of note!
Spoiler:
Tales of Vesperia - PS3
Image may be NSFW.
Clik here to view.
Policenauts - PS1
Image may be NSFW.
Clik here to view.
Valkyria Chronicles 3 (PSP)
Image may be NSFW.
Clik here to view.
Mother 3 (GBA)
Image may be NSFW.
Clik here to view.
Persona 2: Innocent Sin (PS1)
Image may be NSFW.
Clik here to view.
Kyuuyaku Megami Tensei: The Old Testament(SNES)
Image may be NSFW.
Clik here to view.
Image may be NSFW.
Clik here to view.

Policenauts - PS1
Image may be NSFW.
Clik here to view.

Valkyria Chronicles 3 (PSP)
Image may be NSFW.
Clik here to view.

Mother 3 (GBA)
Image may be NSFW.
Clik here to view.

Persona 2: Innocent Sin (PS1)
Image may be NSFW.
Clik here to view.

Kyuuyaku Megami Tensei: The Old Testament(SNES)
Image may be NSFW.
Clik here to view.

I'm also an editor and project lead on several fan translations, so I'm happy to give advice on anyone looking to break into a project.
It doesn't matter how niche the game is, how huge the script is, or how long it will take.
When you finally boot up a game that you thought would never come out here, see it appear in English on your screen, and know it was all your doing, the result will always be worth it.
Image may be NSFW.
Clik here to view.

And there's always new projects in the wings that need help.
Image may be NSFW.
Clik here to view.

(Fate/Extra CCC, PSP)
So if you don't think anyone else will take on that beloved property of yours but you, especially if no one's heard of it but you, roll up your sleeves and pursue it.
Image may be NSFW.
Clik here to view.

Because if you don't, who will?